Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

dungeoncrawlers.org

Creative Commons License


Game #1592
Star General  
War   Hex or tile-based

Rating: 7.14 (155 votes)

Star General box cover

Star General screenshot
Based on David Drake's Fleet novels, this extension of SSI's celebrated Panzer General engine is a big disappointment, and shows that the engine could only be stretched so far.

As veteran wargamer M. Evan Brooks remarks: "[although Star General] encompasses both space conflict as well as land-based assaults, the two modes were virtually isolated from one another, and the game itself seemed like an unconnected connect-the-dots programming effort."

M.E.B. couldn't be more right-- the great tactical AI and RPG-style "experience-points" system that makes Panzer General a classic do little here to help Star General up from the bottom of the critical dung heap, so to speak. Although there are many ships to choose from, they are extremely *confusing*-- it's very hard to tell a transport apart from a scout by looking at it, for example. The sheer amount of ships that can be on the screen at any given time is also ridiculous-- you will control and fight so many dozens of ships in many scenarios that you won't even know how to maneuver them. The individual scenarios have specific goals, such as conquering planets A and B, and pre-set enemies. There are some problems with many of these scenarios, namely unrealistic turn limits that require you to conquer an armada and two planets in, say, 15 turns. Very challenging, to say the least.

With very frustrating difficulty level, disjointed gameplay, and cumbersome design, Star General is a big letdown for all fans of the series. My advice: play Fantasy General instead if you want an example of what Panzer General engine can do. Or, if you're really in the mood for galactic conquest, good ol' Master of Orion will do just fine.

Reviewed by: Underdogs

Designer: Bill Fawcett
Developer: Strategic Simulations Inc. (SSI)
Publisher: Strategic Simulations Inc. (SSI)
Year: 1996
Software Copyright: Strategic Simulations Inc. (SSI)
Theme: Galactic War
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:   from CD-ROM Access!
Related Links: GameSpot review
Links:    
If you like this game, try: Master of Orion, Fantasy General, Iron Seed

© 1998 - 2019 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.