Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #2136
Sherlock: Riddle of The Crown Jewels  
Interactive Fiction   Monumental

Rating: 7.95 (22 votes)

Sherlock: Riddle of The Crown Jewels box cover

Sherlock: Riddle of The Crown Jewels screenshot
Bob Bates' first game for Infocom (before the much better Arthur and his more famous role as the founder and designer of Legend Entertainment) showcases his talent in writing and attention to detail, but sadly falls flat as a game due to very obscure puzzles and lack of direction. In this game that follows in the footsteps of the world's mose famous fictional detective, Sherlock: The Riddle of the Crown Jewels, lets you play the role of Doctor Watson, Holmes' trusted companion. You have received an urgent summons from the Prime Minister that is, naturally, of national importance: the royal family's Crown Jewels have been stolen, and you have only 48 hours to solve the crime before the Golden Jubilee procession.

Although the game consistently evokes Victorian London just as Holmes would have seen it, thanks to Bob Bates' intensive research and writing excellence, Sherlock doesn't really succeed as a game. For starters, the game's excuse for not letting you play the famous detective himself is a bit illogical: Holmes turns the investigation to you, Watson, because he wants to throw the villain off guard (riddles left at the scene of the crime include a direct challenge to Holmes, who suspects a deadly trap). Much of the game involves travelling all over London (and there are dozens of places you can go right away, adding to the confusion) to find similar objects whose use won't become apparent until the last portion of the game. The riddle which the thief left at the scene serves as the game's "meta-puzzle" and overall direction of what you should be doing next, but most gamers will probably find it too obscure. Most disappointingly, Holmes rarely interacts with you in the game, and since must puzzles resemble a scavenger hunt, there is no room for Holmes to display his legendary deductive powers.

Overall, I was quite disappointed with Riddle of Crown Jewels. Sure, it's fun to travel around London, reading excellent descriptions of various locations, and listening to authentic Victorian dialogues. But at the end of the day, it's the game that matters. The game will probably appeal only to IF experts and die-hard Holmesians who can decipher a huge amount of obscure puzzles. For a more accessible Holmesian game (although admittedly not as true to his mythos), try Bantam's Another Bow or EA's Lost Files of Sherlock Holmes instead.

Reviewed by: Underdogs
Designer: Bob Bates
Developer: Infocom
Publisher: Infocom
Year: 1988
Software Copyright: Infocom
Theme: Historical, Licensed, Mystery
None that we know of
System Requirements: DOS
Where to get it:
Related Links: Game entry at Unofficial Infocom Site, Color manual at Infocom Gallery, Sherlock and the Computer
If you like this game, try: Lost Files of Sherlock Holmes 1, Sherlock Holmes: Another Bow, Jack The Ripper

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.