Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #1335
Hall of Belated Fame Inductee  Shrapnel    View all Top Dogs in this genre
Interactive Fiction   Short and sweet

Rating: 8.65 (43 votes)

Shrapnel box cover

Shrapnel screenshot
Adam Cadre is increasingly making his mark in the interactive fiction community as modern-day Implementor (what Infocom authors used to call themselves). Ben of the Trotting Krips said it much better than I ever could about this wonderful game, so let's hear it:

"If Adam Cadre, after only a smattering of offerings, can be said to have already defined a canonical form for his IF work, then Shrapnel is surely a return to it. Released non-coincidentally in conjunction with the 1999 XYZZY awards (which were all-but dominated by his last major effort), it eschews the complex gamesmanship of puzzles and tricks for storytelling. One gets a sense that this is really his true love, and as such Shrapnel might have served as somewhat of a relief after the grand Rubik's Cube of Varicella.

The form (if not the structure) of the game is similar to his award-winning Photopia. Your job as the player is not to force the story forward by solving riddles or pressing the right button. Your task is simply to come to grips with what is happening, and then push the story forward when you are ready. Decision-points are few, and even then, they're just different rivers by which to arrive at the same sea. Shrapnel is yet more proof that for puzzle-less IF to work, the story must be compelling in spades, and the writing must be rock-solid. Fortunately, with an author this confident and skilled, there are no worries.

Shrapnel is what I would call a "WTF" game. Plunged into the middle of a story you've not been told yet, and with a scant few words of introduction, the first reaction of the player is likely to be "WTF is happening?" By doing, and looking, and listening, and waiting, eventually one will find out precisely WTF. That, then, turns out to be the goal of the game itself. And never before in my (admittedly limited, lazy) IF experience have I had such a compulsion to immediately fire a game right back up and play through it again, so that all the pieces that made zero sense the first time would at least make, you know, 35-40% sense. Good enough.

So, this is a great piece of work, no doubt, and surely accomplishes all it set out to. Halfway through, I was trying to think how I could expand my rating system to include more than four stars. Unfortunately, that never became an issue.

First of all, for the seemingly sweeping tale the game is trying to tell, it's maddeningly short. This problem is exacerbated by the fact that one really doesn't have any idea what's going on until the very end, and it's only at that point the player is finally filled in on wussup, but then there's no time left to do anything with this information. It just... ends. And that problem is in turn exacerbated by the fact that after the conclusion, one doesn't even get a little page saying, "This game was inspired by a dream and five beers, thanks for playing!" One is merely left to eat command line (or desktop, if that's your thing). This is just a personal preference of mine. I hate being kicked out of ladies' dressing rooms, but even more, I hate being kicked out of games. Don't do that to me. I'm very sensitive.

Complaints aside, it would be absolutely absurd for any IF fan to not immediately download and play Shrapnel at their earliest convenience. I consider it a very valuable addition to the library. So will you."

Well, go and play it already :)

Reviewed by: Underdogs
Designer: Adam Cadre
Developer: Freeware
Publisher: Freeware
Year: 2000
Software Copyright: Adam Cadre
None that we know of
System Requirements: Inform
Where to get it:   Official site
Related Links: Trotting Krips review
If you like this game, try: Varicella, Photopia, 09:05

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.