Shadow Sorcerer is SSI's third (and last) of the non-"Gold Box" AD&D titles, along with Heroes of the Lance and Dragons of Flame. While Lance and Flame were loosely based on the first two original Dragonlance adventure modules written by Margaret Weis and Tracy Hickman (who also wrote Death Gate cycle books). Shadow is based on the third and fourth modules (I own a copy of all four paper adventures). Another interesting note is that Shadow was released with an included copy of the second book in the "Meetings Sextet" series of the Dragonlance novels, which would have driven its original sales more had the game been better. The game, in an isometric 3D view, is a very intriguing quest game. With many locations to explore, this game could have been a nice exploration and strategy (moving the ex-slaves to temporary shelters) game. However, the pressures of time (and this big red dragon that will obliterate you) rush the game right into the end. This is the most disappointing aspect, since I like unlimited exploration games, and there is much to see in this game. Overall, despite the lack of time, I like this game. Anyone who likes Dragonlance adventures (and the Chronicles series of books) will enjoy this and its predecessors greatly. Just don't expect anything spectacular. Reviewed by: The Glory Questor |