Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

dungeoncrawlers.org

Creative Commons License


Game #4860
ImpArea  
Action   Other action

Rating: 0 (0 votes)

ImpArea box cover

ImpArea screenshot
ImpArea and Charm Rocks are two interesting action games from DOKA that resemble a combination of board games and whack-a-mole. The objectives of both games are similar: catch as many 'imps' as you can. In ImpArea, you catch the imps by trapping them inside a drinking glass, while in Charm Rocks your objective is more complicated. Here, you need to shoot the imps with your magic bow before they succeed in pilfering your 'charm rocks' that scatter around the board and bringing them back to their world. And to make things even more difficult: each shot you miss will open up a new hole in the board, from which more imps will come through. If your missed shot lands in an already-opened hole, the imps will come through at a faster rate. To close opened holes, you must kill all the imps of the same color from the board. The game is over when all your charm rocks have been stolen, or if you successfully close all the holes. You can multiply the number of charm rocks on the board by hitting the imp that is carrying a charm rock precisely when it is standing on a tile that has another rock - any rock that touches each other will multiply itself to surrounding tiles. And last but not least, if your arrow misses the imp but hits its shadow, you will effectively sever the shadow and make it come alive! These shadows are a big nuisance because they will go on the same rock-hunting spree as their "hosts," and the only way to kill them is to kill their hosts.

After the first few minutes, you will start to see dozens of imps - and that is when Charm Rocks gets intense, frantic, and quite fun. This makes it more fun than ImpArea, where the objective is more turn-based and less hectic. Both games, especially Charm Rocks, deserve a look by anyone who enjoys quirkly little action games that are refreshingly different. Recommended, but not nearly Top Dogs.

Reviewed by: Underdogs
Designer: Alexey Silayev
Developer: DOKA
Publisher: Freeware
Year: 1992
Software Copyright: DOKA
Theme:  
Multiplayer:  
System Requirements: DOS
Where to get it:
Related Links: http://www.doka.ru/download.htm">Official download page
Links:    
If you like this game, try: Charm Rocks, Never Mind, 7 Colors

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.