Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

dungeoncrawlers.org

Creative Commons License


Game #4756
Final Conflict [1997]  
Strategy   Real-time strategy

Rating: 3.4 (10 votes)

Final Conflict [1997] box cover

Final Conflict [1997] screenshot
A very lackluster RTS in every sense of the word, Final Conflict won't raise any eyebrows or lure any Command & Conquer fans away from their screen. Despite being made in 1997, the game looks and plays much worse than Westwood's 1992 classic Dune 2. You can play as the humans or the Donanji Marauders, but both sides are not all that different from the other. They have similar units, similar technologies, and the terrain they fight in lies in the drab sand planet that doesn't have any sandworms to (pardon the pun) spice up gameplay.

The game is basically the same gather resources - build units - conquer the map formulae, done better by numerous games. Despite the box boasting of "21 uniquely designed missions," they do not look all that unique to me. The only good things I can think of are some surprises that show up mid-missions, such as barriers, hyperlink transports, and computer virii. You can also accumulate enough resources for use in subsequent missions, although most of the missions are so easy that simple "tank-rush" strategy should do the trick. All in all, a thoroughly bland game from an equally bland company. Avoid this so-so underdog unless you are absolutely bored of every other RTS.

Reviewed by: Underdogs
Designer: Unknown
Developer: Sound Source Interactive
Publisher: Sound Source Interactive
Year: 1997
Software Copyright: Sound Source Interactive
Theme: Science Fiction
Multiplayer:  
None that we know of
System Requirements: Windows XP
Where to get it:
Related Links:  
Links:    
If you like this game, try: Arrakis, Battle Commander, Panic Soldier

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.