Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

dungeoncrawlers.org

Creative Commons License


Game #3918
Siege!   (a.k.a. Freedom Under Siege)
Strategy   Board - Western

Rating: 7.49 (75 votes)

Siege! box cover

Siege! screenshot
Siege! is an interesting and unique board game that plays like a more 'real-world' version of Checkers. Your objective in the game is to control the most territory on the board after a given number of turns.

The game revolves around placing four kinds of structures and use their 'spheres of influence' on tiles around them. The structures, from least to most requirements, are garrison, outpost, fort, and finally castle. At the beginning of the game, you can place only garrisons because they can be placed on any empty tiles on the board. Each garrison exerts one 'point of influence' on the tiles North, South, East and West of it. If no other player has influence there too, an outpost is automatically placed there, and that territory is under your control. If you select a territory that already has a garrison, the territory becomes a fort, and 2 points of influence are exerted over the surrounding territories. If you select a territory that already has a fort, the territory becomes a castle, and 3 points of influence are exerted over the surrounding territories. If your territory is next to the opponents territory, you may cause revolution and conquer his territory (i.e. destroy whatever structure your opponent placed on that tile) if the number of points you exert on his position is greater than the number he exerts.

The game is a lot of fun for the first few games, but it becomes repetitive after that because the limited board size (8x6 = 48 tiles total) and limited rules do not allow for a wide range of strategy. The computer players supposedly learn from their mistakes, but after losing 10 games to me in similar fashion I doubt that is the case. Fortunately, you can play against a friend via hot-seat, modem, or LAN. Overall, a unique board game that is long on innovative ideas, but short on longevity. Worth a look, though.

Reviewed by: Underdogs
Designer: Edward Dellow
Developer: The Game Commission
Publisher: The Game Commission
Year: 1992
Software Copyright: The Game Commission
Theme: Unique, Shareware
Multiplayer:  
System Requirements: Windows 3.1
Where to get it:
Related Links:  
Links:    
If you like this game, try: Terrace, Theatre of War, Quod

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.