Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #3383
Hall of Belated Fame Inductee  Star Saga: One: Beyond The Boundary    View all Top Dogs in this genreCollection: ASCII Classics
Adventure   Space exploration

Rating: 9.02 (422 votes)

Star Saga: One: Beyond The Boundary box cover

Star Saga: One: Beyond The Boundary screenshot
One of the most underrated, unknown classics ever made for the PC, Star Saga: One – Beyond The Boundary is the first in a short-lived series of science fiction adventure/RPG games developed in 1988 and 1989 by Masterplay Publishing. Designed by Andrew Greenberg (creator of Wizardry), Rick Dutton, Walter Freitag, and Michael Massimilla, Star Saga: One is a very innovative and well-written game that combines the best aspects of a pen & paper RPG game, an outstanding plot, and Choose-Your-Own-Adventures books with the complexity of a computer RPG, resulting in an incredibly immersive gaming experience.

The game design is original, to say the least. As well as a computer program (which acts as a "Game Master"), Star Saga ships with two large fold-out maps, six colored tokens the players can use to move about the map, and thirteen booklets containing 888 passages of text. At the beginning of the game, up to six players choose which character from six "pre-set" characters to play as. You can play the game solo, but it's really not as much fun as playing with other people, because each character has his or her own agenda, and will cross paths in the course of the game. When playing Star Saga, each player moves his or her token on the map, then plots these movements and actions into the Star Saga computer program. In response to the player's movement and actions, the program makes any necessary changes to the character's stats and inventory, calculates any space or personal combat, and directs the player to which text passage should now be read. Reading this passage, the player discovers the results of his or her actions, and if any new special actions are available. In this way, each player progresses through the game, noting new discoveries on the map, battling aliens, trading with other players and in-game NPCs, and uncovering a fascinating plot that lies behind the neutral "explore the galaxy" premise.

The amazingly well-written, insightful, and dramatic sci-fi plot alone makes Star Saga the best example of "Interactive Literature" I have seen, and certainly one of the best multiplayer RPG games for the computer (the system was based loosely on the "Rekon" pen & paper RPG system, I believe). The "computer game master" is also very flexible. If one player is too busy to play the game consistently, for example, you can put him or her in a "suspended animation" while the rest of you play. If your character dies (and this is not impossible although quite rare), it isn't too difficult to catch up with the rest with a new character, since you will already have a lot of notes and information you learned with the original character. Although the game is linear (essentially a necessity given the complex and involving plot), it will take you dozens of hours to reach the ending, and there are numerous optional sub-plots along the way to keep things interesting.

The Star Saga series are games that Andrew Greenberg is most proud of – much more so than his commercially more successful Wizardry games – and he has reason to be proud. If you are a fan of pen & paper RPGs, or if you are a fan of space exploration games (such as Starflight) who wants a more involving plot, Star Saga: One is simply a must-have. Two thumbs up, and an unquestionable entrant into our Hall of Belated Fame. Although Star Saga was to be released as a trilogy, Masterplay went out of business before part III was made available, so only Star Saga: One and Star Saga: Two were made.

Note: be sure to download the hefty documentation. In addition to all the rules, passages, and character booklets, there also exists a "Map Kit" program made with Game Factory that lets you move around the map, record your discoveries, and share it with friends so you no longer have to sit face-to-face with five other players to enjoy the experience :) Big thanks to JJ Sonick for this cool kit and Ranger55 for the excellent HTML-based passage finder!

Reviewed by: Underdogs
Designer: Andrew Greenberg & Rick Dutton
Developer: Masterplay Publishing
Publisher: Electronic Arts
Year: 1987
Software Copyright: Masterplay Publishing
Theme: Science Fiction, Unique
System Requirements: DOS
Where to get it:
Related Links: JJ Sonick's Star Saga Kit Page (archived)
If you like this game, try: Star Saga: Two - The Clathran Menace, Starflight, Wizardry I-II-III: Story of Llylgamyn

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.