Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #2965
Hall of Belated Fame Inductee  Chico And I Ran    View all Top Dogs in this genre
Interactive Fiction   Conventional

Rating: 7.5 (6 votes)

Chico And I Ran box cover

Chico And I Ran screenshot
Chico And I Ran is a rollicking, funny game that parodies famous American pop culture. Steven Howard’s excellent review is much better than I could ever write, so I’ll just quote him here:

"J.D. Berry's Chico And I Ran is a zany whirlwind tour of the past three decades of American television and pop music. Thanks in large part to an outstanding hint feature, you could probably win the game without having watched much American TV, but you wouldn't get any of the jokes.

Upon starting the game, the player must choose one of four characters to play. The characters have slightly different goals, but they all need to do pretty much the same things to achieve them. Each character (a television executive, museum curator, actress, and talent agent) has a different reason for wanting to explore the world of 1970s sitcoms. The main section of the game consists of four chapters in which the character enters the worlds of "Bewitched", "The Brady Bunch", "The Mary Tyler Moore Show", and "Three's Company". In each case, the character has been transformed into a character from a different sitcom (Niles from "Frasier", Phoebe from "Friends", Al from "Married with Children", and George from "Seinfeld" respectively). Much of the humor in the game arises from the reactions of the '80s and '90s characters to the '60s and '70s sitcom world. Niles' reaction to Aunt Clara's stole and Phoebe's first meeting with Carol Brady, for example, are both wonderful, and really capture the "culture shock" of characters removed from their normal setting.

The puzzles are mostly easy, although not trivially so. The best sections ("Bewitched" and "The Brady Bunch") have several puzzles available at once, along with some that are dependent on solving other puzzles first. Dealing with Gladys Kravitz was, for me, one of those puzzles that just clicks — one of those times where the solution isn't obvious, but once you think of it, you know it's the right answer. The Marsha Brady puzzle, on the other hand, was the game's supreme "huh?" moment. It's not a Bank of Zork type "huh?" — the puzzle and its solution are actually pretty straightforward — more of a second season of "Twin Peaks" type "huh?" There's either a joke I didn't get, or J. D. Berry is just weird. Possibly both.

Once the four chapters are done, there's a brief end game where the player can choose one of three different final puzzles, at least two of which lead ultimately to the same ending. One of these is a very clever example of the puzzle that looks like a maze but isn't a maze.

Throughout the game, many locations mention that music is playing. If you "listen", you're treated to parody lyrics (more-or-less germane to the current scene) to a popular song from the 1980s. There are at least three of these songs included as "easter eggs" — that is, they're not mentioned in room descriptions and don't appear in response to commands other than "listen". It's probably no surprise that "xyzzy" is another one of the easter egg commands.

As I mentioned before, the built-in hints are very well done. In response to "hint" (or sometimes "hint [object]"), there is a "Momentary Split Screen" in which characters from another show ("Happy Days", "The Partridge Family", etc.) make some comment about the current situation. These do tend to vary in explicitness, from gentle nudges to flat-out telling the player what to do. Some of them are quite funny as well, leading me to spend some time getting hints for puzzles I'd already solved.

My only major complaint with the game is that it got worse as it went along. The "Bewitched" and "Brady Bunch" chapters weren't perfect: they had their share of empty rooms and unresponsive NPCs, but those weaknesses overwhelm the latter two chapters. As far as I can tell, the "Three's Company" chapter has no non-scenery objects in it.

If the whole game had been like the "Bewitched" chapter, I'd recommend it unreservedly. If the whole game had been like the "Three's Company" chapter I'd just as unreservedly recommend against it. As it stands, I recommend this game for people who watched a lot of American TV in the 1970s and listened to the radio a lot in the 1980s." Two thumbs up!

Reviewed by: Underdogs
Designer: J.D. Berry
Developer: Freeware
Publisher: Freeware
Year: 2000
Software Copyright: J.D. Berry
Theme: Humorous, Modern
None that we know of
System Requirements: Inform
Where to get it:   IF Archive
Related Links:  
If you like this game, try: Ad Verbum, Eric The Unready, YAGWAD

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.