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Game #2756
Hall of Belated Fame Inductee  Halls of Montezuma    View all Top Dogs in this genre
War   Hex or tile-based

Rating: 8.53 (15 votes)

Halls of Montezuma box cover

Halls of Montezuma screenshot
Last in the celebrated series of wargames based on Battlefront, SSG's revolutionary game engine which was released on the Apple II and Commodore 64 only. Like other games in the series, Halls of Montezuma features corps-level combat and proper use of the chain of command. The AI, however, is disappointingly weak, especially considering that it is usually SSG's hallmark in their games. As veteran wargame designer M. Evan Brooks points out in his synopsis, Halls of Montezuma depicts "...the history of the U.S. Marine Corps, most of the scenarios herein covered the 20th century. However, the initial scenario (Mexico City) did cover the anti-climax of the Mexican War in a tactical rendition... the game was accurate, but did not seem to have the spirit of 19th century warfare." Regardless, the game's intuitive interface, flexible gameplay, and excellent scenario editor help make it much better than an average wargame. Not SSG's finest hour, but still very good.

Reviewed by: Underdogs
Designer: Roger Keating & Ian Trout
Developer: Strategic Studies Group (SSG)
Publisher: Strategic Studies Group (SSG)
Year: 1988
Software Copyright: Strategic Studies Group (SSG)
Theme: World Wars
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:
Related Links:  
Links:    
If you like this game, try: Panzer Battles, Wargame Construction Set 3: Age of Rifles 1846 - 1905, Rommel: Battle for North Africa

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