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Game #2616
Hall of Belated Fame Inductee  Mindfighter    View all Top Dogs in this genre
Interactive Fiction   Graphical IF

Rating: 8.26 (19 votes)

Mindfighter box cover

Mindfighter screenshot
Mindfighter is one of the best post-apocalyptic adventures ever made, although sadly not many people played it when the game was released in 1988 for the PC, Atari ST, and most other computer systems. Aside from being one of the most ambitious IF titles ever designed, Mindfighter also marks a debut title for Abstract Concepts, a more serious sister company of British developer Delta 4 who best known for the hilarious Bored of The Rings and other parody games. The game is based on the prophecies of 16th century French prophet Nostradamus, who predicted that the third world war would erupt in the late 20th century, beginning somewhere in the Middle East. You play four people with para-psychological powers living in Southampton, who are trying to help Robin, your 11-year-old friend whose mind is trapped in a nightmarish future. Robin's immense para-psychological powers allow you to control other people's minds, as well as metamorphose into various animals. Curious to find out the results of an upcoming exam, Robin projected his mind forward in time – only to discover himself in a post-holocaust Southampton where famine, radioactive fallout and rubble are everywhere and people are enslaved by an evil order called the System. While Robin's physical body lies inert in the 20th century, you must help him fight the System and eventually prevent the war itself from happening.

Designer Anne Popkess began Mindfighter as a book, and this was included in the game box. The book is 160 pages long, acts as copy protection, and unlike many 'books' that come with adventure games, is well worth reading in its own right (although the quality of writing is markedly inferior to Magnetic Scrolls' novellas, e.g. The Pawn). Everything in Mindfighter is the result of painstaking research. The programmers even use digitized photos of Southampton as some of the backdrops in the game.

The game's hallmark is the excellent, extremely atmospheric writing that evokes the true horrors of nuclear holocaust. Puzzles are mostly logical and believable. As well as more typical adventure problems, Mindfighter challenges you to survive the real-life problems that you would face when trying to survive as an outcast in this fascist state. You must help Robin find shelter at night, find safe food and water to build up your strength, and avoid the guards unless he feels strong enough to attack them. Although most puzzles are logical, a few of them require some lateral thinking or running the guess-the-verb procedure. Some puzzles are merely copy-protection questions, which can be solved by reading the Mindfighter book carefully. There is even an RPG element in the game in that Robin's strength level is monitored, and enemies have their own strength level that must be overcome in combat. Although I don't usually like fight sequences in IF titles, the ones in Mindfighter work well, and in fact add to the believability of the whole story. There are many people wandering around, some of them friendly. Most characters go about their own business, and many puzzles require you to order them around (you can control their minds with your para-psychological powers). Just like you, the NPCs have their own physical statistics and emotional states, but much of this is invisible to the player and goes on behind the scenes.

The game interface, beyond the familiar graphics window and text parser, is excellent. Pressing ENTER at the prompt or clicking the mouse brings up a control panel. From this menu, you can toggle the display mode, turn the printer and music on and off, toggle verbose/brief description modes, undo the last turn, check your status, or save/load/quit the game. The game's vocabulary is quite large, and the parser understands most common synonyms and abbreviations.

Overall, Mindfighter is a thoroughly entertaining, serious, and thought-provoking game, which draws you into the brutal reality of the future. Although the game sounds a bit dogmatic at times, it is never really overbearing, and the intriguing plot and well-written characters will keep you interested for hours on end. Highly recommended.

Reviewed by: Underdogs
Designer: Anne Popkess & Fergus McNeill
Developer: Abstract Concepts
Publisher: Abstract Concepts
Year: 1988
Software Copyright: Abstract Concepts
Theme: Apocalypse Now
None that we know of
System Requirements: DOS
Where to get it:
Related Links:  
If you like this game, try: Trinity, A Mind Forever Voyaging, Babel

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