The last and arguably best game in The Learning Company's outstanding "Super Solvers," Mission T.H.I.N.K. teaches a wide range of skills while making the graphics and gameplay even more attractive. The evil mastermind Mory Maxwell, obviously not tired of losing to the Super Solvers over and over again, has returned to Shady Glen. From the blurb: "This time, he and his Metal Minions have taken over the Game Factory and are challenging all Super Solvers fans to a duel of wits. Equipped with hundreds of mind-bending puzzles, games and mazes, Morty’s ready to take on the next generation of Super Solvers!" |
In contrast to earlier Super Solvers titles focused on helping kids develop skills only in one area, Mission T.H.I.N.K. encompasses science, math, and other subjects as well. Aside from the puzzles and mazes, there's a five-level strategy game that will take a while to finish. There are several mini-games, all of which very enjoyable: in Viewpoints, kids work with 2-D drawings of 3-D objects. In Auto Logic (the best one), kids build cars that meet set requirements by using logic and the use of "and, or, and no" -statements. Plan-a-Path requires mental mapping and planning to get a ball into the hole. Rush Order teaches spatial recognition at customizable speeds. And finally, InVENNtory Alert has children sorting toys into Venn Diagrams. There are over 200 puzzles in all, and they automatically get more challenging as kids progress through the levels. The number of skills kids will develop is staggering! Definitely a must have for any family with children, and the adjustable skill level also makes it a great game for any adult wanting to refresh basic skills or knowledge of Venn Diagrams. Two thumbs up!
Reviewed by: Underdogs