This sim is unique due to the fact that you are not playing the role of a military pilot like in other combat flight sims. Instead, you play as the commander of the Wildcats, a struggling mercenary squadron operating out of Turkey, flying F-16 fighters. Although you are based in Turkey, your missions will take you to almost every part of the world. You fly, like the name suggests, mostly ground strike missions. However, you can always count on some air-to-air encounters to crop up as well. This adds another twist to the sim, because if you are intercepted on your way to the target, you will have to fight in a disadvantaged position (you're carrying all kinds of bombs, while your opponents don't). You are paid for completing your missions, and use the money to finance your group (i.e. buying more weapons). It is therefore advantageous to become adept at destroying targets using cheap weapons to maximize your profits. Graphically, Strike Commander was a generation ahead compared to its peers. Like all Chris Roberts' sims, Strike Commander also has a rather interesting story, although not as deep as the Wing Commander series. All these aspects are blended together to give a very pleasant gaming experience. Strike Commander is not the "purist's" sim like Falcon 3.0. The flight, avionics and weapons modeling are not that convincing. However, it still offers a unique twist to combat simulations, and will give you a lot of intense dogfighting action. If you want to experience a sim that "dared to be different", you cannot go wrong with Strike Commander. Reviewed by: Iwan |