Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

dungeoncrawlers.org

Creative Commons License


Game #1039
SSN-21 Seawolf  
Simulation   Fleet

Rating: 8.17 (258 votes)

SSN-21 Seawolf box cover

SSN-21 Seawolf screenshot
In general, naval battles unfold in a slower pace than other land or air battles. Two fleets might be searching for each other (or eyeing each other) for days before a final, fiery confrontation take place. This is even more correct for Submarine warfare. From the days of old U-boats to the age of nuclear fast attack boats, the art is more or less the same. Stay undetected while trying to detect the enemy, track him (sometimes for hours or even days) then strike quickly and leave the area. If the enemy fleet still has some ships in it, repeat the procedure as needed.

This translates directly to computer sub sims. While flight sims might lean a bit towards the quick-reaction action (yes, even for F-19, the "thinking man's sim"), sub sims look more like a chess or turn-based strategy/war game. Perhaps this is one reason why generally sub sims are not very popular among gamers. Only hardcore sub lovers will play them. Others consider this genre a bit boring.

This does not mean that ALL sub sims have to be boring. With careful design, some sub sims are actually interesting. Take Dynamix's Aces of The Deep, for example. Or the original EA's 688i Attack Sub. Or its second sequel, Jane's 688i. Second sequel, you said? What about the first sequel? Unfortunately the first sequel, SSN-21 Seawolf, is not all that interesting. It's use of multimedia (oral acknowledgements from your crew) is quite interesting. Graphically, it is a nice step up from the original. The issue here is with gameplay. With no introductory mission or quick engagements option, this sim has quite a steep learning curve. If you're familiar with sub sims, this might be okay. But beginners will mostly get scared away when they have to dive directly to the missions, although the missions are quite well designed.

That being said, this is NOT a bad game. It demands some serious dedication to master and enjoy, but if you are willing to put some effort into it, you might have a good time. However, another issue rears it's ugly head. If you are seriously interested in Fast Attack Sub sim, why not just go out and buy Jane's 688i? It has much better graphics, much better system simulation and much better gameplay. To top it off, it's now available at rock bottom prices!

Reviewed by: Iwan
Designer: Paul Grace
Developer: Electronic Arts
Publisher: Electronic Arts
Year: 1994
Software Copyright: Paul Grace
Theme: Naval, Modern
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:
Related Links: SUBSIM review
Links:    
If you like this game, try: Strike Fleet, Silent Hunter, Grey Wolf: Hunter of the North Atlantic

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.