Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #1512
Hall of Belated Fame Inductee  Ultimate Domain   (a.k.a. Genesia)  View all Top Dogs in this genre
Strategy   God game or micromanagement

Rating: 7.71 (249 votes)

Ultimate Domain box cover

Ultimate Domain screenshot
A highly underrated empire building game, Ultimate Domain (or Genesia as it is known in Europe) plays a bit like a cross between Bullfrog's Populous and Sid Meier's Civilization, but with some unique twists. The plot goes as follows: a long time ago, the King of Genesia defied the gods by giving the sacred jewels to his beloved. Angry, the Gods cursed the land, resulting in years of draught and starvation. Years later, three of the King's descendants are returning to the land. Only one can obtain forgiveness of the Gods by recovering the Jewels of Neort. There are 2 ways to win the game: either you become the first to recover 7 of the 9 jewels, or eliminate all your adversaries. Since the jewels are scattered across the land, though, the two ways require similar strategies since you must invade the enemies' lands to capture their jewels, and defend your own against attack.

Gameplay in Ultimate Domain is definitely its strongest point. It is multi-faceted, varied, and gets deeper and more engaging the more you play, although it bogs down in later stages due to micromanagement (there is no "auto-build" option, for example). As with other empire-building classics, success in Ultimate Domain requires a fine balancing act between economics, military, and research on new technologies. Trade is crucial for obtaining raw material you don't have in your lands, which are needed to construct buildings. Similar to Sid Meier's Colonization, each citizen of the land must be assigned jobs, e.g. settlers, architects, woodsmen, farmers, and so on. Proper allocation of your workforce is therefore key to winning the game.

Ultimate Domain features many nice little touches that set it apart from other games, such as seasonal effects. For example, Fall is the best time to cut wood, and you will need a lot of surplus food to survive Winter. The graphics change to reflect what season you are in, and are quite pleasant to look at (although the overall color tone of the game is a bit dull). Another neat touch is the numerous technologies (here called "crafts") you can research and implement via inventions built by your inventors (who must work in workshops built by architects). There are over 70 inventions you can develop, most of which (such as the balloons and swords) are a lot of fun to observe once they are put in action. You can also hang out in the tavern to listen to adventurers' tips on locations of the jewels, and make offering to the gods in temples to raise the morale of your population.

On the downside, the AI is nothing to write home about. Although the computer players manage their lands quite effectively in terms of resource management and trade, their military tactics are severely lacking. This means that the outcome of most battles are determined more by the number of troops and the level of technology (e.g. whether they are equipped with sword), than by strategic planning. Ultimate Domain also suffers from the same weaknesses that many European games share: below average graphics, and cumbersome user interface. It would be much better if the most important game functions can be accessed from icons on the main isometric map screen (a la Populous), rather than having to click on each building to bring up a separate screen, then click on a few more items inside to bring up a menu where you can do something.

Despite all these weakneses, however, Ultimate Domain is a deep and engaging strategy game that fans of the genre should enjoy, once they get used to the interface and poor graphics. Two thumbs up!

Reviewed by: Underdogs

Designer: Unknown
Developer: Microids
Publisher: Software Toolworks
Year: 1992
Software Copyright: Microids
Theme:  
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:   from CD-ROM Access!
Related Links:  
Links:    
If you like this game, try: Powermonger, Populous II, Utopia

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.