StarGlider is the legendary wireframe 3D action shooter developed by Argonaut Software and Realtime Games. It was also one of the first of its kind. As typical for many games of that period, it was a huge success on the Spectrum, Commodore 64, and Atari ST (undoubtedly the best version) – but fared quite poorly on the PC. |
The novella that came with the game (one of the hallmarks of many Rainbird games of the era, e.g. The Pawn) provides a very well-written backstory about the war between Novenia and ruthless Egrons, who disguised the Novenian's Sentinel robots and used them against their creators. You play Jason and Katra, two Sentinel repair workers who embark on a mission to destroy the invading aliens. All they have at their disposal is an obsolete museum piece of a fighter equipped with lasers and capable of carrying two missiles. Your goal in each level is to find Starglider one, a golden, bird-like craft with animated wings, then destroy it. This takes you to the next level, where you do the same thing again against greater opposition.
StarGlider introduced many new features to the space simulation genre. Two types of sights are available – fixed and floating – and a choice is made before the game starts. Floating sights makes it much easier to hit the target: the crosshair "follows" targets automatically. Fixed sights makes the game more challenging by fixing the crosshairs in the middle of the screen, so you must maneuver to line up the shots. An optional centering system may be enabled or disabled at the start of the game – automatic centering can be effected on either the vertical or the horizontal axis, in all directions, or not at all. With fully automatic centering, the fighter returns to flying straight and level when left to its own devices.
There are more than sixteen types of Egron crafts to destroy, some of which very reminiscent of Elite, as well as their ground-based counterparts, including tanks, missile launchers and walker robots like the ones in Return of the Jedi.
There are usually two or three bases where you could replenish your supply of missiles. For actual refueling, though, you have to use one of the game's more innovative features: fly between two fuelling towers to recharge your fuel cells. This arrangement is complicated by the fact that the opposition will usually try to make the best of their advantage while you are a sitting duck. Yet another innovation is the missile-firing sequence, where you effectively pilot your missile (not the ship) to home in on the target after firing it, via a missile-chase camera. You can also access the computer when docked for useful information on the vehicles you encounter that may shed some light on how to destroy them.
With revolutionary spaceflight dynamics and a long list of innovative features, StarGlider ranks as one of the most underrated space sims of all time. Too bad we can't offer the wonderful novella for download here because its author, James Follett, is planning to re-publish it as a commercial novel (yes, the novella is that good :)) Two thumbs up!
Reviewed by: Underdogs