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Home of the Underdogs FAQ - Page 2

Select one of the above links to jump to that section or question.


Technical Issues

I clicked on a manual link but all I see is a blank page.. what gives?

This means your browser is trying to *open* a big .PDF (Adobe's Portable Document Format) file, as opposed to downloading it. You need to disable the "website integration" option in Adobe Acrobat Reader before downloading. You can then left-click or right-click and choose "Save As..." to save the file, or use download managers.

If you don't know how to open a .PDF file, please read our Manuals page for more information.

The game's INSTALL program asks me to insert disks. What do I do?

You can do one of the following:

  • Copy the CONTENTS of the several folders or zip files (DISK1, DISK2, etc) to (corresponding) disks before installing; or
  • Use the "subst" command. After copying all contents of the disk-folders within one folder on your hard drive, access the MS-DOS prompt and type:
    subst a: c:\[path of contents]
    
    This will trick your system into "believing", that the folder with your game contents is actually drive A:. Then run the install program and install normally (when prompted to insert disks, simply press return). After you are done, type:
    subst a: /d
    
    at the DOS prompt to "Unsubst" and return A: to your floppy drive.

Ok, the game unzips okay, but it doesn't work. What now?

First of all: if you are using Windows XP, please read bill22's wonderful Guide to running old DOS/Windows games on Windows XP. It should answer every question you have about how to get games to run on WinXP - not the friendliest OS when it comes to oldies.

If your question is not covered in bill22's guide, or if you are not using Windows XP, read on...

If the game is a CD-rip, it might ask for a CD to be in drive when you start the game. Download FakeCD and install it to your computer. Then, use FakeCD to emulate your CD-ROM drive before you start the game. Please note that this original version of FakeCD does not work in Windows. You can either use the German version FakeCD99 or play these games from pure DOS mode.

If a game is a CD-Rip, the zip usually includes an .NFO file-- they usually contain important information on how to install the rips properly. Since Windows thinks .NFO is the Windows info format file, you have to open .NFO files in NotePad, or use a proper .NFO viewer, such as DAMN NFO Viewer.

If you cannot play the game at all (e.g. the computer freezes, Windows displays an error message, etc.), the first thing to do is to download the latest patch for the game from the Internet. The Patches Scroll is a good place to start, as well as Games Domain. Many games had numerous bugs in their initial release which were not patched until months later.

If you have the latest patch and still can't get the game to run, this could be due to one of many reasons: typically, not having enough conventional memory or EMS to run the game. If you need general help on how to run oldies on new computers (and answers to general problems such as not enough memory, missing sounds etc.), please read the excellent Guide to Getting Old Software Running on Newer PCs at Oldskool.org, as well as this Memory Guide (.pdf format). If you still don't have enough conventional memory after following these guidelines, try booting your computer with this Boot Disk -- it contains the barest of files needed for startup, and so will yield much more conventional memory than in standard DOS window in Windows.

You should also check out the BeeHive bootdisk that is downloadable here: it's a nicely coded, easily configurable bootdisk that detects your sound hardward, CD-ROM drivers, etc. automatically at startup, while attempting to maximize your conventional RAM.

If you get a "Runtime Error: 200" message when you try to run the game, it might be due to a bug in Pascal that prevents oldies from running on new computers. To solve this, download tppatch program and run it once before you start the game.

If you see a "Divide by Zero" error message, get this tiny Loadfix program and run it to load the game (e.g. type "Loadfix [game].exe" at DOS Prompt). This might solve the problem with some games. Sometimes this error can occur because your computer is too fast. In that case, use Moslo or other slowdown utilities to run the game, and always try in pure DOS mode for best results.

If the game runs slowly and you don't hear any music, this is usually due to the game's 8-bit sounds being incompatible with Windows MIDI. Changing the executable file's properties to ignore Windows will usually solve this problem. Here is how you can do that.

Last but not least, try to turn off sound/music -- many games lock up because they are incompatible with modern sound cards. Sure, you won't hear anything, but it's better than nothing :) Before you do that, though, check our this section of our FAQ to see what you can do first.

If you have tried all the above and the game still doesn't work, or if you have any game-specific technical questions, please post your question on the "Technical Help" section of our message board so that others who might have had the same problems can help you. We have neither the time nor the expertise necessary to answer technical questions via e-mail. And after all, the companies themselves abandoned a lot of these games [EG]

The game says some .DLL file is missing, or I need WING library. What are those files and where can I get them?

A .DLL file Dynamic Link Library is a file of code containing functions that can be called from other executable code, either another .DLL or an application. Many older Windows games (especially Windows 3.1/95) use back-then common .DLL files that were installed as standard part of Windows. These files of course don't exist on newer Windows 98 or above systems.

To find the missing .DLL, just look for it on The DLL World, the largest .DLL archive on the WWW. Copy the file to both your C:\WINDOWS and C:\WINDOWS\SYSTEM and run the game.

WING library means the common WING.DLL or WING32.DLL files that are needed to run many Windows 3.1 games. You can download it here (as well as the archive above). Just unzip the file into your C:\WINDOWS\SYSTEM directory before running the game.

When I start the game, a copy protection screen appears. How can I pass it?

If you see a copy protection screen (e.g. "type word X from paragraph Y"), try hitting ENTER key, or type something then hit ENTER. Most of our games are already cracked and patched to run on new computers (and if they're not, we're sure you'll let us know ), and if they are not, look for "Copy protection answers" or "Game crack" in the Extra column of a game's info page. Also, sometimes you need to run a crack program before running the game. Make sure you run the game from .COM (e.g. CRACK.COM) or .BAT file (e.g. RUNME.BAT) if there is one (instead of .EXE file), because these are files that usually execute the crack to bypass copy protection. If nothing works, you can download the following programs that contain cracks to hundreds of old games: Neverlock, Patcher, Crock, and Locksmith.

The game runs way too fast! How can I slow it down?

Many of these games were designed for 386 or older systems, and will run to fast as to be unplayable on new computers. Therefore, you need a slowdown program such as Moslo, Turbo, Bremze, PITSET, or Speedset first to slow these oldies down. Make sure you read the instructions in each program on how to adjust speed manually, since the default speed setting may be too fast or too slow for your computer.

We highly recommend Speedset because it not only slows down programs, but also speeds them up :)

Why can't I hear any sound/music in the game?

This is another common problem that unfortunately has no easy solution. Most games that were designed for SoundBlaster 16 compatible or older simply will not work with SoundBlaster AWE or any newer soundcard. Check your soundcard manufacturer's website for possible drivers that allow compatibility with older games, but don't have your hopes up. Also, please be aware that some games on the site are CD-rip version, which by definition are devoid of any music or sounds.

If you are trying to run DOS game in a DOS box in Windows NT or 2000, and are not hearing any music or sound, check out VDMSound, a nice freeware utility that provide SoundBlaster/Midi/DSP support for DOS box games, as well as a gameport interface (for joysticks). It is being continually updated, and new versions promise AdLib support and more. If VDMSound doesn't work, you could try a similar (but commercial) program called SoundFX 2000 instead.

The last possible solution (before trying out the game in pure DOS completely) is to change properties of the executable file to prevent it from detecting Windows. This will often enable sound for most games that support 8-bit soundcards but not Windows MIDI. For information on how to change properties in Windows, read on ;)

I can only see the black screen/the graphics is messed up/the game says my video card is not VESA compatible/no SVGA card is found.

This problem most likely occurs because the game has conflict with your video card or display drivers. This is common problem for many early Super VGA (SVGA) games that were released before the current crop of 3D cards. Running one or more useful freeware applications below may help solve this problem:

  1. Scitech Univbe VESA Drivers - updates your graphics card to the latest SVGA standards. If you have a Voodoo/NVidia card, use UniRefresh/VBEPlus (see below) instead.
  2. Univbe modified drivers - try these modified drivers if the above Scitech Univbe doesn't solve the problem. If you have a Voodoo/NVidia card, use UniRefresh/VBEPlus (see below) instead.
  3. noflb (NT/2k/XP only) - a small program that patches the VESA driver by fooling DOS programs into thinking the VESA 2.0 linear framebuffer modes aren't supported. Run this from the DOS prompt before starting the game.
  4. UniRefresh and VBEPlus - two useful graphics applications for Voodoo cards. VBEPlus is a TSR (Terminate Stay Resident) program that adds new VESA resolutions to your video card, and UniRefresh lets you set VESA VBE mode as well as DOS Glide refresh rates. UniRefresh supports all cards with VBE (VESA BIOS Extension) 3.0 including NVIDIA (GeForce, GeForce2, Riva 128 and 128ZX, TNT, and TNT2) and 3DFX (Banshee, Voodoo3, Voodoo4, and Voodoo5).

If the graphics is too dark for you and you have already set your monitor to the brighest setting, you can try NightVision, a handy freeware gamma control application.

I can run the game, but the text is all garbled! What now?

If the game in question is an interactive fiction title (i.e. text adventure), that means it needs a driver caled ANSI.SYS to be loaded in CONFIG.SYS. The best way, however, is to run these games (.DAT file) using modern-day interpreters such as WinFrotz -- see our Introduction to the World of IF page for more information.

If the game in question has graphics, but the text is all garbled up like gibberish, that usually mean it uses 8x14 font that most new graphics cards no longer support. Most manufacturers released TSR drivers to fix the problem, but which one to use depends on what kind of video card you have. Try the following links (big thanks to bill22 for this list!):

  • FIX8X14 is a freeware general purpose program that claims to work with several different video cards. I would try this one first.
  • If you have a Matrox MGA Millennium video card try this one
  • If you have a Diamond 1000 or 2500 try this one
  • If you have a Viper 330 nVIDIA RIVA 128 (or other nVidia card), look for a file called VGA8X14.COM under the "Video Utilities/Diamond/Viper330" section of their ftp site

I can't use the mouse/my mouse cursor has disappeared!

Many DOS games require a mouse driver to run. The problem is, Windows 9x doesn't come with DOS mode mouse driver. You can get either CuteMouse or this nice DOS mouse drive, and run either one before you start the game.

If your mouse is very slow in WinXP so that the game is almost unplayable, this old PC Magazine DOS utility called mousectl.com may help.

If you are playing a DOS game in Super VGA resolution, you might experience problems with the mouse cursor under Windows NT4, Windows 2000 and Windows XP. If that is the case, try this handy program called Mouse2KV that will confine the mouse cursor to the upper left-hand side of screen, thereby allowing you to play the game unimpeded.

When I click on the executable file, Windows says that the game "may not run well unless it is in MS-DOS mode." Should I believe it?

Well, it depends. When Windows says that, it usually means the game could be run under Windows, but that some conflicts (usually sound incompatibility with Windows MIDI) make it run sub-optimally or slower than normal. What you can do is change the properties of the game's executable to ignore Windows, by following three easy steps:

  • Step 1: Right-click on the executable file (i.e. the program you click on to start the game), and select "Properties" from the pop-up menu.
  • Step 2: Go to "Program" tab and click on "Advanced."
  • Step 3: Check the first box ("Preventing MS-DOS based program from detecting Windows") and un-check the second box ("Suggest MS-DOS mode as necessary"). Click on "OK" and exit.

You should see a new .PIF file (with the executable's name, with "MS-DOS" icon) in the game's folder now. That's the shortcut you should use to run the program. From now, click on this .PIF file to start the game. You should find that all sounds and music now work. If they still don't, then it means that the problem isn't with Windows MIDI anymore, and you should play the game in pure MS-DOS mode entirely, i.e. outside Windows.

If the above steps still don't help, you could try a number of DOS emulators for Windows; see below.

I have no MS-DOS mode/my MS-DOS mode doesn't work! Is there any other way to run DOS games in Windows?

You could try one of the following DOS emulators for Windows:

  1. DOSBox (freeware; currently in beta): "DOSBox an emulator of a PC with dos. The main focus of this project is emulating old DOS games using the local file system for files. [The program currently emulates a PC with] 286/386 CPU, VGA/EGA/CGA graphics, PC-Speaker/Tandy 3-Voice/Adlib/SoundBlaster, Keyboard/Mouse, and Directory FileSystem/XMS/EMS."
  2. Dodge (freeware; currently in beta): "Allows the playing of many old but good DOS games that are unplayable under current verisons of Microsoft Windows (especially Microsoft Windows 2000) due to the speed of today's computers or operating system incompatibilities."
  3. Bochs (freeware; currently in beta - recommended for intermediate to advanced users only, as it is difficult to install and configure): "Bochs is a highly portable open source IA-32 (x86) PC emulator written in C++, that runs on most popular platforms. It includes emulation of the Intel x86 CPU, common I/O devices, and a custom BIOS. Currently, bochs can be compiled to emulate a 386, 486 or Pentium CPU. Bochs is capable of running most Operating Systems inside the emulation including Linux, Windows 95, DOS, and recently Windows NT 4."
  4. VMWare (commercial): "VMware Workstation is virtual machine software for technical professionals. It lets you run multiple versions of operating systems simultaneously on a single computer."
  5. Virtual PC for Windows (commercial): "Virtual PC for Windows allows you to create separate �virtual machines� on top of your Windows desktop, where you can install virtually any PC-based operating system including OS/2, Linux, Solaris, NetWare or other versions of Windows. Each virtual machine emulates a complete hardware system � from processor to network card � in a self-contained, isolated software environment, enabling the simultaneous operation of otherwise incompatible systems."

Concepts and Glossary of Terms

Where did you come up with the name for Home of the Underdogs?

We intended from the start to create a site dedicated to underrated PC games, so including "underdogs" in the site name was natural. "Home" connotes the warmth and coziness we want our visitors to feel, as well as the non-profit nature of the site, hence the name.

What is abandonware?

The term abandonware was coined sometime in 1997 by classic game enthusiasts to refer to any game, regardless of age, that has been discontinued by its publishers. Due to the natural lack of organization in such fringe area of the law, the concept has, over time, been unfortunately misused to refer to any game that is 5 years or older (or 3, in some cases) regardless of whether or not it has in fact been discontinued. We believe that the definition of abandonware as it was first conceived is the only viable definition that draws a clear and only line between abandonware and "warez": abandonware has been discontinued by the developers, while warez have not. While both are illegal, the motives and principles behind each are miles apart.

What is a CD-rip?

A CD-rip is an incomplete copy of a CD-ROM game that retains (i.e. "rips") only the playable portion while discarding "bells & whistles" content such as animated cutscenes, voices, and music. The technique has long been used by "warez" groups to digest CD-ROM games into smaller files that are easier to distribute, although it is declining in popularity as these groups now employ high-speed, high-capacity servers to distribute complete copies of CD-ROM games.

CD-rip games might ask for a CD to be in drive when you start the game. Download FakeCD and install it to your computer. Then, use FakeCD to emulate your CD-ROM drive before you start the game. Since FakeCD doesn't work in Windows, you'll have to play these games from pure DOS mode-- sorry.

Due to the incomplete nature of CD-rips and the fact that most games (adventure games in particular) are best experienced in full CD-ROM version, you will not find many CD-rips on Home of the Underdogs. However, we do upload CD-rips of some abandonware underdogs, if we feel they are worthy of inclusion, do not take up a large (>60MB) amount of space, and whose original copies are difficult to find in the market. Examples of these are Blue Ice, and I Have No Mouth and I Must Scream. CD-rips on the site are always designated as such in the "Technical Notes" box.

What is freeware?

Freeware is any software that have been released into the public domain by its copyright holder(s), allowing anyone to copy and distribute it legally. The term was actually first coined in 1981 to refer to shareware, a confusion that was later resolved. Click here for a thorough history of freeware/shareware.

Freeware games typically belong to one of the following categories:

  • Hitherto commercial or shareware games that have been released as freeware, typically as part of the marketing campaign to promote their sequels. Examples include Dynamix' Betrayal at Krondor (released to promote Betrayal in Antara), and Infocom's Zork Trilogy (released to promote Return to Zork).
  • Games that have been released as freeware from the start by their designers/developers. Traditionally, such games are products of amateur designer/s who are not interested in monetary gains from their games. Most interactive fiction (IF) games are good examples of this category.

Freeware is treated as a developer/publisher. You can see a list of all freeware games on our site by typing "freeware" in the search box, or by clicking on the term when you see it in the developer/publisher name box on any game's info sheet.

What is shareware?

Shareware refers to any software title that is distributed under a "try before you buy" concept: anyone can download the program and try it out, but either some features are disabled, or there is an expiration date after which the program will no longer work. To "unlock" all features or use the program after expiration, one needs to pay the publisher the program's price to obtain the "registration code" to enter into the game to make it a fully functional one, with all the features enabled. Shareware games typically let the player play only the first episode / level of the game until he/she registers.

Because shareware publishing requires much fewer screening steps and lower costs than commercial software publishing, it is a popular distribution scheme for small development houses and independent designers. Click here for a thorough history of freeware/shareware.


History

Who is behind Home of the Underdogs?

[Since I'm writing this FAQ, I might as well put it in first-person perspective :) ]

My name is Sarinee ("Underdogs"), an investment banker from Thailand, creator and webmaster of Home of the Underdogs. I have been an avid gamer since the days of Pong on the arcade and Kangaroo on the Atari. Although practically clueless about general computing, I hope that my huge collection of games and uncanny memory of oldie information would qualify me as a veritable geek. As of this writing, I have been back in Thailand after graduating from the US in 2000 and a 2-year stint as investment banker in Hong Kong. Please visit my personal blog at Fringer.org if you are interested in my non-game interests ;)

As you perhaps suspect, this site would not be where it is today had it not been for many oldie lovers who contribute their time, knowledge, and personal collection of classics. Our credits page recognizes those contributors and a modest way of expressing our gratitude.

Home of the Underdogs may be a brainchild of one person, but it has definitely grown to the closely-knit community of like-minded people, all of whom share the same passion and principles about the preservation of classic games. We have no staff, no boss, no subordinates: just ourselves-- a group of people who have contributed so much to the site for so long that they're now an important part of it. More importantly, we have now become lifelong friends. Besides me, here are the principal "underdoggers":

  • Oldwolf: He runs the server we are hosted on, and basically does a little bit of everything, from the uploading of games, to reviews and cryptic topics in our IRC channel. Definitely a network wiz, but far too modest to admit it.
  • Rascal: One of the most dedicated oldies collectors I know, with some of the rarest games in existence. He regularly contributes games and his trademarked cracks to this site. If you tell us of a game with copy protection that hasn't been cracked, Rascal will take care of that in a jiffy.
  • Sugoll, Duglis & Krovax: Passionate oldie lovers and all-around great guys who never fails to help me when I ask, no matter how unreasonable the request is [heh]. Between the three of them, Sugoll &co. have contributed games, reviews, scanned documents, and much more moral support than I could ever hope for :)
  • Mok & Demonlord: Our duo of crackers whose abilities are truly frightening. They are both longtime programmers who can crack essentially any game you can throw at them, including self-booting, keydisk-protected 5.25" games, and patch them to work on new computers, from a hard drive.
  • JJ Sonick: Our resident guy-with-an-archaic-5.25"-drive, JJ helps us transfer many 5.25" disks to files for our cracker duo to crack, as well as contributes many rare oldies.
  • Druadic: One of the few people who I'll admit to having a more envious game collection than mine (not in terms of quantity alone, but rarity). He has contributed numerous games, manuals, and box scans.
  • SoulBlazer, Tommy & Lone Lines: Extremely kind souls who have responded helpfully to so many questions and comments on our forum that they have become more or less forum moderators :) Thanks guys!

Why did you create Home of the Underdogs?

I (Sarinee) got the idea for Home of the Underdogs after visiting some abandonware sites listed on the Abandonware Ring in 1998 to look for an intact copy of Sierra's Man Hunter 1 to replace my damaged disks. Although I finally found it, I was dismayed at seeing that many abandonware sites were merely a big list of games to download without any information about them. Worse yet, some of my favorite games ever (e.g. Sea Rogue, Perry Mason, The Robot Odyssey) were nowhere to be found on these sites. Thinking that it would be a shame for underrated games to fade into oblivion, I decided to start Home of the Underdogs to keep their memories alive in the gaming community. Although distributing abandoned underdogs is an integral part of the site, HOTU was designed from the ground up NOT as a games storehouse, but a tribute site; to provide as much information and relevant details about them as they deserve. This aim explains the wealth of content you see on this site: you will never, for example, find a game here that has not been reviewed, and you will often find links to manual, off-site reviews, fan sites, walkthroughs, and more useful information.

Read the site history page for a brief timeline of (relatively) significant events that have happened in the site's short history :)

How was Home of the Underdogs constructed?

Home of the Underdogs uses PHP to generate HTML pages on the fly (excluding a few hand-coded pages such as this FAQ), and MySQL for the database back-end. Our pages are powered by PHP Accelerator to optimize load times. All queries to the database are made via standard SQL that PHP supports.

Where did all of the Home of the Underdogs database information come from?

From memory, mostly, as well as game manuals and various old magazines and catalogs. Reviews are written after the games are played (or re-played). Most of the actual games you can download are from our personal collections, as well as contributions from fellow collectors who help find games on our want list. Occasionally, information about a game or company, and even the games themselves, are contributed by game designers or former employees of that company.

What's next for Home of the Underdogs development?

Since its inception, Home of the Underdogs has undergone two crucial stages: first as a static, manually coded site (October 1998 - May 2000), then as a robust, database-driven site (May 2000 - present). Despite big changes in the underlying design and infrastructure, the site remains largely a "passive" information-oriented site. For the next stage, we plan to gradually transform this passive information site into an active, dynamic, lively on-line community of oldie lovers. We have already added several user-input features (e.g. game rating), but many more are planned for the future:

  • Periodic "Free the code" mailing campaigns directed at copyright holders, to assure them of high demand for classic games, and request that they release them into the public domain, or reissue them for purchase.
  • A bi-weekly poll or quizzes (with real prizes)
  • A dynamic flowchart that shows upcoming games and what stage they are in the process (i.e. copying games from disk to file --> cracking/patching --> review --> scanning manual --> finding related links, and so on.) This will not only let you keep track of the games as they move from one stage to the next, but will also (hopefully) highlight the scale of cross-continent corroboration that goes on "behind the scene" before you see a game appear on this site.
  • A "cool freebie" info box if the original box includes a neat prop (e.g. toolbox in Autoduel). This should give our visitors an incentive to hunt down the real thing :)
  • A "trading post" feature to allow gamers to trade original copies of games reviewed on the site.

Miscellaneous

Can I request games to be added to the site?

Sure, you're welcome to request games to be added, but please bear in mind that our To Do list is already fairly long, and read our criteria for choosing games to add before you request anything. We always get a lot of requests every day for best-selling games such as Sierra's Quest games. Needless to say, these games don't belong to the site :) Neither will we upload games that are still sold by their publishers (e.g. "warez"). We run this site to keep oldies alive, not to propagate the idea of ripping publishers off their hard-earned revenues.

Hey, game X is an underdog. Why isn't it on the site?

If you can think of an obvious underdog that isn't on this site, chances are it is already on our huge "To Do list" waiting to be reviewed in the future. The list is always about 700+ games long (since we keep adding new underdogs we have come across, or old underdogs we forgot about earlier), so please be patient. This site will never be "finished" - it is an ever-growing site with regular updates.

Can I submit my own review?

Definitely, especially if you disagree with our review, or don't think it does a game justice. The best way to submit your own review is via our gamehost application system. Once you become a gamehost, you can not only edit your review at a later date, but also add related links and approve/edit user-submitted comments about your hosted titles as well.

It takes too long/cost too much to download all your games! Can I just buy a CD/DVD compilation?

Sorry, the answer is no. The most important reason is that a significant number of our downloads are 'abandonware,' which is illegal (see this section of the FAQ for more information). Since we don't have the copyright to abandonware, it would certainly be less justifiable - and much more legally culpable - if we were to sell them. Besides, downloadable games on the site altogether take up 30+ gigabytes, and this number is climbing steadily with every site update. That's a lot of CDs, and we simply don't have the time to 'burn' them for you (maintaining the site as it is takes up far too much of our free time already!).

Can I use the Home of the Underdogs database for my own purposes?

You are free to use any specific piece of information for whatever you like. All we ask is that you properly credit us in anything you publish, either by name (Home of the Underdogs) or site name (www.the-underdogs.info). Please contact us if you come across any website that uses our reviews without citation.

What are your favorite games?

Each of our reviewers will answer this question in his/her upcoming profile that you see when clicking on the reviewer's name on a game's info sheet-- stay tuned.

Is there a banner / button I can use to link to Home of the Underdogs?

First of all, thanks for your interest :) There is a couple of banners you can use to link to our site. Please get them from the For Webmasters page. On that page, you can also download a list of all downloadable games on this site. This might be useful if you run an abandonware search site, or just want to browse our list off-line.

How often is Home of the Underdogs updated?

Although we'd love to give a concrete answer, the answer, regrettably, is "whenever we have free time." Home of the Underdogs is a hobby site maintained by a few dedicated gamers in their spare time, all of whom have day jobs. While we try to update the site regularly (i.e. every 2 weeks or so), in reality it is very difficult to do, as our real lives are very unpredictable [EG]. But rest assured that this site will always be under construction-- we have hundreds more underdogs we can't wait to resurrect, so check back often :)

How can I contribute to Home of the Underdogs?

First of all, thanks! There are many, many ways you can contribute: you can help us find games on our want list, company / game information, box scans, and much more. Go over to our contribute page for a complete list of how you can help.

Thanks for reading this entire FAQ-- now go immerse yourself in some quality nostalgia :)

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