Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Digital Integration
Digital Integration   #39


Games developed: 8
Games published: 2
Period: 1987 - 1997

Not so long ago, flight simulation games used to be a "niche" genre, because realism in flight simulators demands a lot of hardware processing power and graphics capabilities-- something for which computers of yore were ill-equiped. Before the advent of 3D accelerators and super-fast microchip that is more capable than dozens of mainframes only a decade ago, flight sim designers had to be creative and ingenious in circumventing or taking advantage of hardware limitations.

Digital Integration (DI) is one company that always brings out the best in current PCs, even in its humble beginnings over a decade ago. DI's sims are always a cut above most sims on the market for: 1) great level of realism and detail - subsequent sims get more and more authentic as PCs become more powerful, and even the earliest DI sims offer much more realism than its contemporaries; 2) well-balanced design - even with its emphasis on realism, DI never loses sight of the all-important fact that games should be fun to play. Their sims therefore offer multiple realism levels (e.g. Arcade & Realistic modes) from which armchair pilots can select to suit their skill level and gameplay preference. Unlike most sims that are either arcade games in disguise or hard-core sims obsessed with details, DI sims appeal to both camps; 3) great "extras" to sims - in addition to the solid flight model and gameplay, DI also goes above and beyond other sims by offering excellent additional options that truly enhance the game's play value. These have included excellent "mission planning" feature (Tornado) and comprehensive training missions (Apache Longbow).

Digital Integration is alive and well. In addition to continuing excellence in flight sims, the company has lately diversified into the RTS (real-time strategy) arena with Rival Realms. The company was acquired in 1998 by Titus but continues to exist as a separate company.

Related companies: Titus

Related companies: Titus  

Titles Developed or Published
Genre
Year
Avg. Rating
Airstrike USA
Simulation
1990
8.14
Hall of Belated Fame InducteeApache Longbow
Simulation
1995
8.33
F-16 Fighting Falcon
Simulation
1997
8.26
F-16: Combat Pilot
Simulation
1989
8.94
Hall of Belated Fame InducteeHind
Simulation
1996
9
Hall of Belated Fame InducteeMerlin
Simulation
1996
8.33
Tomahawk
Simulation
1987
7.27
Hall of Belated Fame InducteeTornado
Simulation
1993
8.93
Jump to page:   1  

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.