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Game #893
Hall of Belated Fame Inductee  Red Storm Rising    View all Top Dogs in this genre
Simulation   Fleet

Rating: 9.11 (293 votes)

Red Storm Rising box cover

Red Storm Rising screenshot
Not MicroProse's finest hour, but a great game nonetheless. This game is definitely neither a realistic or deep sub sim (compared with, say, 688 Attack Sub), but that's not what it is meant to be: this is a fun strategy game with lots of political intrigue, great atmosphere, and some adventure elements thrown in.

There was a vast number of campaign missions, always random in location as well as types of ships involved: a truly dynamic campaign. Sub sim skippers are never satisfied with "canned" missions and this contributed to the success RSR enjoyed. Some missions include only submarines, others include only a surface convoy, others include a surface task force (with carriers), and others come with both ships and subs. Helicopters with sonar dipping equipment and sonar buoys add a lot. With the most challenging settings, events get so complex, and occur so quickly, that having two people at the keyboard is a great help, and for beginners, almost a necessity (plus more fun). Trying to identify ships with signature analysis, running from incoming torpedoes, launching noise makers and decoys, dealing with several of your own wire-guided fish, and launching Harpoon and Tomahawk missiles makes for a very busy captain. Overall, a great submarine simulator that's still being played today. Highly recommended!

Reviewed by: Underdogs
Designer: Sid Meier
Developer: MicroProse
Publisher: MicroProse
Year: 1988
Software Copyright: Firaxis
Theme: Modern, Licensed, Naval
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:
Related Links:  
Links:    
If you like this game, try: SSN-21 Seawolf, Up Periscope!, Search & Destroy

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