Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #5323
Distress   Collection: IF Competition Favorites
Interactive Fiction   Conventional

Rating: 7.66 (3 votes)

Distress box cover

Distress screenshot
Third-place winner in the 2005 IF Competition, Distress is a fun, short sci-fi game that offers several clever (but hard) timed puzzles and a great twist at the end. Although it may seem boring and standard for the first 10 minutes, if you stick with the game long enough, it begins to grow on you, and the more you play, the more interesting the puzzles become. Dan Shiovitz's concise review explains:

"When I first tried this game, I quickly put it aside in irritation. I wasn't really sure what to do although things seemed urgent, daemons kept going off, and a monster kept showing up and killing me. Bah. But when I put it aside I made the mental note that maybe I hadn't given it a fair shot, so a week later I started Distress up again, and I'm really glad I did. Ok, yeah, it does have a lot going on — probably more than the author realizes, since he knows which daemon messages are important and which are just color, but the player doesn't. But once you get a handle on what's going on, it's much easier to pick out the moves you need to make and the messages you need to pay attention to. Although I still think it's too easy to get killed at the beginning, Snyder clearly put a lot of work into beta-testing. The game requires a number of somewhat exotic commands, but the parsing of them is very smooth and I didn't have any problem making myself understood. The other parts of the game are also quite solid: the puzzles aren't too hard but they're satisfying once you understand the world-logic; the storyline is interesting and the game is the right length to handle it; and the ending is slightly unexpected while still following logically from the rest of the game. This comp is woefully short on puzzle games — if you're in the mood for one, Distress is definitely worth putting the time into."

Reviewed by: Underdogs

Designer: Mike Snyder
Developer: Freeware
Publisher: Freeware
Year: 2005
Software Copyright: Mike Snyder
Theme: Science Fiction
Multiplayer:  
None that we know of
System Requirements:  
Where to get it:
Related Links:  
Links:    
If you like this game, try: Planetfall [Solid Gold], FailSafe, Delusions

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.