Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #4338
Breaking Away   Collection: Unofficial Boardgame Conversions
Strategy   Tabletop strategy

Rating: 7.2 (5 votes)

Breaking Away box cover

Breaking Away screenshot
Breaking Away is a faithful freeware QBASIC version of a highly underrated board game of the same name that is still being published by Fiendish Games. The game is a dice-free cycling game for up to 8 players, each of whom controls a team of four cyclists. As in real-life bicycle races, you have to use your energy efficiently by sitting in the pack and striking out at the right times.

Each turn, you can play 3 or 4 movement cards to move your cyclist a corresponding distance. At the end of the round, when each cyclist has moved, all are given a replacement card, the value of which depends on their new position in the race. The rule which governs the value of the replacement cards is at the heart of the system and dictates the tactics. A breakaway leader is dealt with by a special rule, but for the others the card received is worth 3 plus the number of riders ahead of them in the same section of the pack, with the count starting again whenever there is a break in the line. So that is how to build up the value of your hand: hang around the back, but avoid being caught by mini breaks.

Three things complicate matters and make the game more challenging thant it looks: the first is, of course, that the others are trying to do the same; the second is that you are limited in your choices by the cards you hold, making forward planning a necessity; and the third is that at the one third and two thirds distance there are bonus sprints. The first eight riders in each of these pick up points and these, together with the double points on offer at the finish, are what determines victory: the team with the most points at the end of the race wins.

If you enjoy "light" board games that are simple to learn but hard to master, Breaking Away is well worth your time. With elegant rules, it successfully captures the feel and the strategy of real-life road cycling. Highly recommended, and check out the actual board game if you are a board game fan as well.

Reviewed by: Underdogs

Designer: John Harrington & George Crawshay
Developer: Freeware
Publisher: Freeware
Year: 2001
Software Copyright: George Crawshay
Theme: Unique
Multiplayer:  
System Requirements: DOS
Where to get it:
Related Links: Official site
Links:    
If you like this game, try: FormulaPC, Can't Stop, Choice

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.